Showing posts with label snakemen. Show all posts
Showing posts with label snakemen. Show all posts

Monday, December 20, 2010

size comparison



Just a quick size comparison, mainly to show the Squamata Imperialis model from Critical Mass Games.
The squamata trooper is in a nice red jumpsuit, his companions are an Octopod from 15mmUK; a snake mercenary from Critical Mass Games; and an armored NSL trooper from GZG.
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Tuesday, November 2, 2010




just aa revisit after a wash with windsor/newton calligraphy ink(mix of burntsienna and peat)
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xcom snakemen color test






hey, 5 Critical mass games snnake mercenaries painted as XCOM snakemen.
not really my choice of color, but I wanted to be true to the look of the video game.
I am thinking of using hex bug nano habitats for alien ship interiors.
As far as Xcom sectoids, I plan on using Khurasan new alien greys;
Chrysallids will probably be Khurasan plutonians. I still need to figure out for floaters and ethereals
and the normal xcom trooper(3 stages depending on jumpsuit/armor/power armor)
GZG for small drone tanks, Khurasan deathroids, and/or new scout disk for Cyberdisk
any suggestions for Mutons, and zombified xcom troopers/civilians
These guys were a rushed paintjob(no wash /hilites)
For rules, I was considering FUBAR FPS variant or maybe ae bounty, suggestions?
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Sunday, October 31, 2010

xcom snakemen

hello, just working on a new project( #532). will be using critical mass games, snake mercenaries to replicate the snakemen from X-COM.
want them o look like this
so, they will be brown, not my first choice, but wish to honor xcom.