a chronicle of my fall from 28mm scifi gaming/painting into the wonderful abyss of constantly emerging new 15mm toys
Showing posts with label snakemen. Show all posts
Showing posts with label snakemen. Show all posts
Monday, December 20, 2010
size comparison
Just a quick size comparison, mainly to show the Squamata Imperialis model from Critical Mass Games.
The squamata trooper is in a nice red jumpsuit, his companions are an Octopod from 15mmUK; a snake mercenary from Critical Mass Games; and an armored NSL trooper from GZG.
Tuesday, November 2, 2010
xcom snakemen color test
hey, 5 Critical mass games snnake mercenaries painted as XCOM snakemen.
not really my choice of color, but I wanted to be true to the look of the video game.
I am thinking of using hex bug nano habitats for alien ship interiors.
As far as Xcom sectoids, I plan on using Khurasan new alien greys;
Chrysallids will probably be Khurasan plutonians. I still need to figure out for floaters and ethereals
and the normal xcom trooper(3 stages depending on jumpsuit/armor/power armor)
GZG for small drone tanks, Khurasan deathroids, and/or new scout disk for Cyberdisk
any suggestions for Mutons, and zombified xcom troopers/civilians
These guys were a rushed paintjob(no wash /hilites)
For rules, I was considering FUBAR FPS variant or maybe ae bounty, suggestions?
Sunday, October 31, 2010
xcom snakemen
hello, just working on a new project( #532). will be using critical mass games, snake mercenaries to replicate the snakemen from X-COM.
want them o look like this
so, they will be brown, not my first choice, but wish to honor xcom.
want them o look like this
so, they will be brown, not my first choice, but wish to honor xcom.
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